0.0.7
I finally added [proper] items WITH ATTRIBUTES!!!!! so ye, now theres different types of items: BLOCK, RESOURCE, TOOL and FOOD
Plan of how the early-game progression should work [unfinished and ill definitely change it]
CHANGES:
> Theres now variation around the part where stone used to generate with [stone, gravel, diorite, cobblestone]
> Added item attributes, types, etc.
> Re-added potatoes [yes]
> Added custom block drops [leaves drops twigs instead of leaves block, gravel drops flint and clay drops clay ball]
> Added cobblestone, diorite, gravel, clay, copper ore [unobtainable currently, does not generate]
> Made the game more difficult by limiting what blocks can be mined by toughness... Bare hands: grass, dirt, sand, gravel, leaves [to break tougher blocks like clay you need a tool ~ pointy stick, or better]
> Blockdrops [3D cube, basically silktouch] -> Itemdrops [2D image rotating, supports items, takes less space, not silktouch]
> Tried doing other stuff like mobile controls and maybe optimize butttt that needs to wait :C
> Thirst and hunger drains slower (9s, 6s)
Files
Cave World Online
Procedurally generated 3D survival!
Status | In development |
Author | Kravataf |
Genre | Survival, Adventure |
Tags | 3D, Crafting, First-Person, Low-poly, Minecraft, Multiplayer, No AI, Open World, Pixel Art |
Languages | English |
Accessibility | High-contrast |
Leave a comment
Log in with itch.io to leave a comment.